My name is Elena , I’m a UI/UX Designer with 7+ years of experience.
My name is Elena , I’m a UI/UX Designer with 7+ years of experience.
My name is Elena , I’m a UI/UX Designer with 7+ years of experience.
Open to work
Open to work
Open to work
I defined myself as a creative and collaborative designer focusing on visual communication and user-centered design. Passionate for UI Design and bringing to life new experiences. I have plenty of experience in the fields of UI/UX and Production Design.
I defined myself as a creative and collaborative designer focusing on visual communication and user-centered design. Passionate for UI Design and bringing to life new experiences. I have plenty of experience in the fields of UI/UX and Production Design.
I defined myself as a creative and collaborative designer focusing on visual communication and user-centered design. Passionate for UI Design and bringing to life new experiences. I have plenty of experience in the fields of UI/UX and Production Design.
As part of my background, I was born and raised in Costa Rica where I graduated from Visual Communications Design. Part of my family is from Costa Rica, Venezuela and USA.
As part of my background, I was born and raised in Costa Rica where I graduated from Visual Communications Design. Part of my family is from Costa Rica, Venezuela and USA.
As part of my background, I was born and raised in Costa Rica where I graduated from Visual Communications Design. Part of my family is from Costa Rica, Venezuela and USA.
Lastest Roles

UI Designer
Specialized Bicycle

Interaction Designer
Critical Mass / On-Site Apple
Main Focus
Visual Design — Design Systems — UI Components + Prototyping — Production Design - Design QA
Main Design Apps

Figma

Sketch

Photoshop

Framer
Lastest Roles

UI Designer
Specialized Bicycle

Interaction Designer
Critical Mass / On-Site Apple
Main Focus
Visual Design — Design Systems — UI Components + Prototyping — Production Design - Design QA
Main Design Apps

Figma

Sketch

Photoshop

Framer
Lastest Roles

UI Designer
Specialized Bicycle

Interaction Designer
Critical Mass / On-Site Apple
Main Focus
Visual Design — Design Systems — UI Components + Prototyping — Production Design - Design QA
Main Design Apps

Figma

Sketch

Photoshop

Framer
Experience
Experience

January 2021 - January 2023
UI/UX Designer
Specialized BicyclesAs part of the Specialized Design UX/UI team, I was able to ideate, design, prototype, and implement design solutions that met strategic objectives in a collaborative environment. As part of my role I build a Design System, Redesign the PLP, designed the PLP Cards, and redesigned the look and feel of the Rider Reviews.



June 2019 - January 2021
Interaction Designer
Apple via Critical Mass (On-Site Apple )As a designer on the Marcom Channel Interactive team, my role involved designing a variety of deliverables for Apple's Partners, such as designing Marketing and Compare pages, creating Interactive Banners, designing Emails (Direct Messages), and constructing Product Detail Pages (PDPs).


June 2016 - February 2019
Production Designer
Critical MassAs part of the UX AT&T team, I worked with the creative team to create the visual language of the user flow across multiple user journeys (e.g. buying products/services, managing accounts). My work was focus on UI design and production. In addition to my work with the UX team, I worked with the AT&T Media Team and well with the team of Nissan.

August 2018 - April 2019
Freelance
Visual Designer FreelancerAs a freelance Visual Designer I worked on a variety of projects for mobile apps and responsive websites. My work has included research, problem definition and solving, ideation, and crafting. As part of the process, I was involved in the usability analysis, which included the usability heuristics as well as the creation of the user journey, mind map, moodboard, and style guide. Feature projects: Zelo and DialMyCalls.

January 2021 - January 2023
UI/UX Designer
Specialized BicyclesAs part of the Specialized Design UX/UI team, I was able to ideate, design, prototype, and implement design solutions that met strategic objectives in a collaborative environment. As part of my role I build a Design System, Redesign the PLP, designed the PLP Cards, and redesigned the look and feel of the Rider Reviews.



June 2019 - January 2021
Interaction Designer
Apple via Critical Mass (On-Site Apple )As a designer on the Marcom Channel Interactive team, my role involved designing a variety of deliverables for Apple's Partners, such as designing Marketing and Compare pages, creating Interactive Banners, designing Emails (Direct Messages), and constructing Product Detail Pages (PDPs).


June 2016 - February 2019
Production Designer
Critical MassAs part of the UX AT&T team, I worked with the creative team to create the visual language of the user flow across multiple user journeys (e.g. buying products/services, managing accounts). My work was focus on UI design and production. In addition to my work with the UX team, I worked with the AT&T Media Team and well with the team of Nissan.

August 2018 - April 2019
Freelance
Visual Designer FreelancerAs a freelance Visual Designer I worked on a variety of projects for mobile apps and responsive websites. My work has included research, problem definition and solving, ideation, and crafting. As part of the process, I was involved in the usability analysis, which included the usability heuristics as well as the creation of the user journey, mind map, moodboard, and style guide. Feature projects: Zelo and DialMyCalls.

January 2021 - January 2023
UI/UX Designer
Specialized BicyclesAs part of the Specialized Design UX/UI team, I was able to ideate, design, prototype, and implement design solutions that met strategic objectives in a collaborative environment. As part of my role I build a Design System, Redesign the PLP, designed the PLP Cards, and redesigned the look and feel of the Rider Reviews.



June 2019 - January 2021
Interaction Designer
Apple via Critical Mass (On-Site Apple )As a designer on the Marcom Channel Interactive team, my role involved designing a variety of deliverables for Apple's Partners, such as designing Marketing and Compare pages, creating Interactive Banners, designing Emails (Direct Messages), and constructing Product Detail Pages (PDPs).


June 2016 - February 2019
Production Designer
Critical MassAs part of the UX AT&T team, I worked with the creative team to create the visual language of the user flow across multiple user journeys (e.g. buying products/services, managing accounts). My work was focus on UI design and production. In addition to my work with the UX team, I worked with the AT&T Media Team and well with the team of Nissan.

August 2018 - April 2019
Freelance
Visual Designer FreelancerAs a freelance Visual Designer I worked on a variety of projects for mobile apps and responsive websites. My work has included research, problem definition and solving, ideation, and crafting. As part of the process, I was involved in the usability analysis, which included the usability heuristics as well as the creation of the user journey, mind map, moodboard, and style guide. Feature projects: Zelo and DialMyCalls.

January 2021 - January 2023
UI/UX Designer
Specialized BicyclesAs part of the Specialized Design UX/UI team, I was able to ideate, design, prototype, and implement design solutions that met strategic objectives in a collaborative environment. As part of my role I build a Design System, Redesign the PLP, designed the PLP Cards, and redesigned the look and feel of the Rider Reviews.



June 2019 - January 2021
Interaction Designer
Apple via Critical Mass (On-Site Apple )As a designer on the Marcom Channel Interactive team, my role involved designing a variety of deliverables for Apple's Partners, such as designing Marketing and Compare pages, creating Interactive Banners, designing Emails (Direct Messages), and constructing Product Detail Pages (PDPs).


June 2016 - February 2019
Production Designer
Critical MassAs part of the UX AT&T team, I worked with the creative team to create the visual language of the user flow across multiple user journeys (e.g. buying products/services, managing accounts). My work was focus on UI design and production. In addition to my work with the UX team, I worked with the AT&T Media Team and well with the team of Nissan.

August 2018 - April 2019
Freelance
Visual Designer FreelancerAs a freelance Visual Designer I worked on a variety of projects for mobile apps and responsive websites. My work has included research, problem definition and solving, ideation, and crafting. As part of the process, I was involved in the usability analysis, which included the usability heuristics as well as the creation of the user journey, mind map, moodboard, and style guide. Feature projects: Zelo and DialMyCalls.

January 2021 - January 2023
UI/UX Designer
Specialized BicyclesAs part of the Specialized Design UX/UI team, I was able to ideate, design, prototype, and implement design solutions that met strategic objectives in a collaborative environment. As part of my role I build a Design System, Redesign the PLP, designed the PLP Cards, and redesigned the look and feel of the Rider Reviews.



June 2019 - January 2021
Interaction Designer
Apple via Critical Mass (On-Site Apple )As a designer on the Marcom Channel Interactive team, my role involved designing a variety of deliverables for Apple's Partners, such as designing Marketing and Compare pages, creating Interactive Banners, designing Emails (Direct Messages), and constructing Product Detail Pages (PDPs).


June 2016 - February 2019
Production Designer
Critical MassAs part of the UX AT&T team, I worked with the creative team to create the visual language of the user flow across multiple user journeys (e.g. buying products/services, managing accounts). My work was focus on UI design and production. In addition to my work with the UX team, I worked with the AT&T Media Team and well with the team of Nissan.

August 2018 - April 2019
Freelance
Visual Designer FreelancerAs a freelance Visual Designer I worked on a variety of projects for mobile apps and responsive websites. My work has included research, problem definition and solving, ideation, and crafting. As part of the process, I was involved in the usability analysis, which included the usability heuristics as well as the creation of the user journey, mind map, moodboard, and style guide. Feature projects: Zelo and DialMyCalls.

January 2021 - January 2023
UI/UX Designer
Specialized BicyclesAs part of the Specialized Design UX/UI team, I was able to ideate, design, prototype, and implement design solutions that met strategic objectives in a collaborative environment. As part of my role I build a Design System, Redesign the PLP, designed the PLP Cards, and redesigned the look and feel of the Rider Reviews.



June 2019 - January 2021
Interaction Designer
Apple via Critical Mass (On-Site Apple )As a designer on the Marcom Channel Interactive team, my role involved designing a variety of deliverables for Apple's Partners, such as designing Marketing and Compare pages, creating Interactive Banners, designing Emails (Direct Messages), and constructing Product Detail Pages (PDPs).


June 2016 - February 2019
Production Designer
Critical MassAs part of the UX AT&T team, I worked with the creative team to create the visual language of the user flow across multiple user journeys (e.g. buying products/services, managing accounts). My work was focus on UI design and production. In addition to my work with the UX team, I worked with the AT&T Media Team and well with the team of Nissan.

August 2018 - April 2019
Freelance
Visual Designer FreelancerAs a freelance Visual Designer I worked on a variety of projects for mobile apps and responsive websites. My work has included research, problem definition and solving, ideation, and crafting. As part of the process, I was involved in the usability analysis, which included the usability heuristics as well as the creation of the user journey, mind map, moodboard, and style guide. Feature projects: Zelo and DialMyCalls.

January 2021 - January 2023
UI/UX Designer
Specialized BicyclesAs part of the Specialized Design UX/UI team, I was able to ideate, design, prototype, and implement design solutions that met strategic objectives in a collaborative environment. As part of my role I build a Design System, Redesign the PLP, designed the PLP Cards, and redesigned the look and feel of the Rider Reviews.



June 2019 - January 2021
Interaction Designer
Apple via Critical Mass (On-Site Apple )As a designer on the Marcom Channel Interactive team, my role involved designing a variety of deliverables for Apple's Partners, such as designing Marketing and Compare pages, creating Interactive Banners, designing Emails (Direct Messages), and constructing Product Detail Pages (PDPs).


June 2016 - February 2019
Production Designer
Critical MassAs part of the UX AT&T team, I worked with the creative team to create the visual language of the user flow across multiple user journeys (e.g. buying products/services, managing accounts). My work was focus on UI design and production. In addition to my work with the UX team, I worked with the AT&T Media Team and well with the team of Nissan.

August 2018 - April 2019
Freelance
Visual Designer FreelancerAs a freelance Visual Designer I worked on a variety of projects for mobile apps and responsive websites. My work has included research, problem definition and solving, ideation, and crafting. As part of the process, I was involved in the usability analysis, which included the usability heuristics as well as the creation of the user journey, mind map, moodboard, and style guide. Feature projects: Zelo and DialMyCalls.

January 2021 - January 2023
UI/UX Designer
Specialized BicyclesAs part of the Specialized Design UX/UI team, I was able to ideate, design, prototype, and implement design solutions that met strategic objectives in a collaborative environment. As part of my role I build a Design System, Redesign the PLP, designed the PLP Cards, and redesigned the look and feel of the Rider Reviews.



June 2019 - January 2021
Interaction Designer
Apple via Critical Mass (On-Site Apple )As a designer on the Marcom Channel Interactive team, my role involved designing a variety of deliverables for Apple's Partners, such as designing Marketing and Compare pages, creating Interactive Banners, designing Emails (Direct Messages), and constructing Product Detail Pages (PDPs).


June 2016 - February 2019
Production Designer
Critical MassAs part of the UX AT&T team, I worked with the creative team to create the visual language of the user flow across multiple user journeys (e.g. buying products/services, managing accounts). My work was focus on UI design and production. In addition to my work with the UX team, I worked with the AT&T Media Team and well with the team of Nissan.

August 2018 - April 2019
Freelance
Visual Designer FreelancerAs a freelance Visual Designer I worked on a variety of projects for mobile apps and responsive websites. My work has included research, problem definition and solving, ideation, and crafting. As part of the process, I was involved in the usability analysis, which included the usability heuristics as well as the creation of the user journey, mind map, moodboard, and style guide. Feature projects: Zelo and DialMyCalls.

She is dependable and hard-working. In addition, she brings a positive energy to her peers and is always looking for ways to support others outside of her own workload.
Amy Ginn
UX Lead at Specialized Bicycles

She’s incredibly talented, sharp, and professional, and her work is clean and precise.
Nathalie Clark
Senior Art Director at Critical Mass

She's not only a talented passionate designer but also a great and extremely friendly team player who will light up any room in which she works in.
Jason Fallas
Product Designer